The ABCmouse.com Early Learning Academy curriculum can be accessed on tablets and smartphones using apps from the Apple App Store,[56] Google Play,[57] and the Amazon Appstore for Android.[58] Age of Learning also launched ABCmouse Language Arts Animations, ABCmouse Mastering Math, ABCmouse Mathematics Animations, ABCmouse Science Animations, ABCmouse Music Videos, and ABCmouse Zoo apps in the same app stores. These apps can be used online or offline and are available to ABCmouse members.[59][60][61]
ABCmouse.com is also made available at no cost to teachers,[62] Head Start programs, public libraries,[63][64][65] public housing authorities, and other community organizations.[66]
As of 2016, ABCmouse for Teachers was used in more than 65,000 classrooms and ABCmouse for Libraries was available at one-third of U.S. public libraries,[67][26] including all branches in Los Angeles,[68] Chicago,[69] Houston, and Brooklyn.[70]
ABCmouse for Schools, a product designed for school districts or chains of schools, launched at the 2016 ISTE conference.[71]
Some Age of Learning apps, such as its Aesop's Fables series and Beginning Reader series, have been discontinued and are instead available on the ABCmouse.com YouTube channel.[72][73]
Age of Learning performed a rigorous, six-year research and development process to ensure My Math Academy would effectively help students build essential math skills and strengthen their confidence as learners,” said Paul Candland, CEO, Age of Learning. “ESSA standards are intended to help schools identify solutions that demonstrate a positive impact on a child’s development, and this finding tells school and district leaders that My Math Academy truly does accelerate learning outcomes.”
My Math Academy incorporates Age of Learning’s Personalized Mastery Learning Ecosystem (PMLE). The PMLE blends learning science, forward-thinking technology, and effective engagement in a framework that supports a focused collaboration of students, teachers, administrators, and families to create powerful and effective learning experiences that keeps students on track for success.
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In 2018, the company partnered with Tencent to launch the ABCmouse English Language Learning program in China.[31][32][33]
In 2019, the company launched Adventure Academy, an educational app and game for children ages 8-13. It is an MMO with three-dimensional and multi-platform support, along with a core curriculum taught in schools and thousands of education activities.[34][35]
In January 2020, it launched The Age of Learning Foundation, a charitable organization that works with governments, NGOs and UNESCO's Global Education Coalition to provide the company's digital learning products at no cost to children worldwide.[36] In September 2020, the company agreed to settle a Federal Trade Commission complaint alleging that some of its past marketing and billing practices were unfair or deceptive. The complaint focused on the 2015 – 2018 time period and affected tens of thousands of consumers, which the company claimed to be less than 2 percent of ABCmouse subscribers. The company did not admit guilt but agreed to pay $10 million to settle the charges and avoid a prolonged legal dispute. They also agreed to a number of marketing, billing, and cancellation practices specified by the FTC, many of which the company claims had already been implemented years ago.[12][37]
In June 2021, Age of Learning announced its new Schools Division and rollout of its first product offering, My Math Academy, a personalized, adaptive math program for Pre-K through second grade, which has been tested in several school districts in the U.S.[38][39]
On June 29, 2021, it was reported that Age of Learning closed a $300 million round of funding—led by TPG, along with the Qatar Investment Authority, Madrone Capital Partners, and Tencent Holdings Ltd.—which valued the company at $3 billion. CEO Paul Candland was quoted by Bloomberg as saying the funding would be used for the company’s international expansion and development of new products.[40]